Gavin Goulden: Made popular in the Spider-Verse storyline, we wanted to show what the Punk design could look like in our game. Spider-Punk Suitįirst Appearance: AMAZING SPIDER-MAN VOL. It also presented a great opportunity to include the classic web-shooters from the pages of AMAZING FANTASY #15. Marco Villalpando: This was the result of combining visual elements of Peter’s first outfits from across the entire run of comics and the addition of a little Lucha Libre influence from my upbringing. Wrestler Suitįirst Appearance: ULTIMATE SPIDER-MAN #3 (2000) We used a more reflective material and rounded out armor panels for the webbing to help give this a more sleek design over the other armor types.
Gavin Goulden: The MKIV is a more recent suit from the comics that fully utilizes the future technology of Parker Industries. Spider Armor MKIV Suitįirst Appearance: AMAZING SPIDER-MAN VOL. The MK3 suit features the Tritanium Alloy Plates Suit Power, which reflects bullets back at assailants. For material definitions, we looked at a lot of ballistic composites such as hard neoprene tactical body armor and the hard molded plastics of motocross armor. The paneling on this suit in the comics, while stylistically awesome, is often rendered inconsistently and as simplified abstractions, so there was a lot of room for us to design it more specifically and nail things down so they look good from all angles. Spider-Armor MK3 Suitįirst Appearance: AMAZING SPIDER-MAN #682 (1999)ĭustin Brown, Character Artist: The MK3, otherwise known as the “Ends of Earth” Suit. We also wanted to reimagine the whole body spider emblems by creating a segmented version that would allow it to bend with the suit underneath. Rather than the more bulky MK1, we went sleeker and used flexible tactile fabrics, metallic mesh inserts that function like a type of chainmail and Kevlar. Gavin Goulden: Otherwise known as the Bulletproof Suit, we wanted to follow this theme with material choices within its design. Spider-Armor MK2 Suitįirst Appearance: AMAZING SPIDER-MAN #656 (1999) It was especially challenging to design this heavily armored suit so that it had room to allow Spidey to pull off his high-flying acrobatics while also retaining the recognizable aesthetic that fans have come to know and love. Marco Villalpando, Character Artist: I had a ton of fun working on the ol’ trusty Spider-Armor. Spider-Armor MK1 Suitįirst Appearance: WEB OF SPIDER-MAN #100 (1993) The contrast in this suit is great and the material definition is even greater – I think lifelong fans like myself now have a definitive, updated Scarlet Spider.
We referenced athletic gear for inspiration on how to break up the main suit with paneling, split toe parkour shoes to make the feet unique and functional, and ballistic fabric to be used for the additional gear at the wrists and ankles.
The team did a great job at updating the materials of this suit and bringing the design into the future. Gavin Goulden: As a child of the 90s, this suit is the one I remember from my childhood while reading Spider-Man (other than the Classic Suit, of course). Scarlet Spider Suitįirst Appearance: WEB OF SPIDER-MAN #118 (1994) A more lightweight material was used with less padding while adding construction elements like seam work and fabric weaving that help ground the suit into our realistic setting. Paying homage to Steve Ditko, and the suit’s first appearance in AMAZING FANTASY #15, we wanted to stay true to the original design while updating elements to fit in our world.
Gavin Goulden, Lead Character Artist: This is the suit most casual and hardcore Spidey fans will remember. Classic Suit / Classic Suit Damagedįirst Appearance: AMAZING FANTASY #15 (1962) The addition of the white carbon fiber makes this a striking and unique Spider-Man design. Leroy Chen, Senior Character Artist: The Advanced Suit was designed following our “form follows function” philosophy, with each material intended to represent different levels of flexibility and protection. Take a look at this special showcase of nearly all the suits featured in-game and then learn more about each suit from the character art team at Insomniac Games below!įirst Appearance: Marvel’s Spider-Man, PlayStation 4 (2018) As we celebrate the Game of the Year launch for the critically-acclaimed Marvel's Spider-Man, exclusively for PlayStation 4, we wanted to take a look at the game's massive collection of in-game suits, as well as the details from comic book references and inspirations that the artists at Insomniac Games brought into this experience.